Showing posts with label dungeon tiles. Show all posts
Showing posts with label dungeon tiles. Show all posts

Sunday, 10 September 2017

WARHAMMER QUEST CUSTOM TILE - SKAVEN LAIR

with the recent release over the last year or so of both silver tower and shadows over hammerhal. there hasnt been very much in terms of player created content.
silver tower didnt really have very much room for this. but with hammerhal being very much a 'successor' to the ethos of heroquest. the door got swung wide open!
so first i released a map making kit this was to help not only myself but others create some player created quests.
additionally i thought it would be worth taking another venture into making some map tiles.
the design of both silver tower and hammerhal means you do not need to have flagstones as squares..just make a cool looking tile and put an overlay of 35mm squares over it.

this gives much more freedom to creating i feel. so thought i would give it a try for this game.
so here it is


hammerhal tile
SKAVEN LAIR

The idea here was to make something relatively generic but also with a light theme around it.

I'm looking to create some more going forwards. so if you guys play this game or have any ideas or requests i would be happy to give it a try.

anyways if you play and want this you can download its fullsize here
for printing purposes. just print at fullsize as it was made for 35mm squares

Friday, 10 June 2016

A try at dungeon tiles

whilst i dont really show off much interms of digital work on this blog. i have actually have a lot of experience under my belt as a texture artist and 3d modeller. its not something i tend to apply too much to this hobby of mine.
graphics these days is something i much prefer to do as a passion. and a way of flexing those creative juices. ive done a few things over at advanced heroquest reforged. the odd overlay and the templates and spellbooks. but never really for much direct creative purposes.

ive never actually delved into making dungeon tiles before so thought i would have a little go at creating a modular tiling photoshop document that i could essentially use to craft quick and easy dungeon tiles that still at least have some cosmetic clout to back them up.

so first of all i realised if i wanted to go the modular route i would need to produce something generic enough that would then be able to  be reused over and over with minimal effort but still be able have a varied look.

so i dug out my heroquest board first and copied a variance of the floor tiles.

these are all made in neutral grey so that a colour overlay can be added to the tile in order to then colour them any colour you want.
once i had enough variationi then created a layer that would enable me to draw cracks anywhere over the tiles and still get a pretty decent look to it.(see the top left tile)finally i applied some huge rocky mountainous images over the entire template with the layers set to 'overlay'. this would then allow each tile to have a varied look to them no matter how they were placed.and i could change these textures to ultimately create infinite rocky texturing to my tiles

so once i had my basis i thought "lets put this to the test" and make some high res copies of older tiles.
first up i decided to grab a AHQ tile. pretty bog standard in look. and apply this template in a hope to succesfully re-create (as well as adding a few more details just to spice them up a little)
so here the original

and heres the reboot (god i hate that term)

turned out pretty good i think for a first attempt. ok its not perfect. but i used this simple reconstruction to help refine my template. adding a border if i wash to create AHQ tiles. as well as a spotlight overlay to create that 'middle of the room' glow. this only uses 2 square variations. all flipped or rotated. the rocky overlays doing the rest of the work to make it all look different and nice and varied. the cracks layer works pretty decent as well. i decided to give it a very slight skaven theme on the middle tile as well as adding a straw next of sorts. this entire tile took me about 20 minutes in total to create..so not bad

so next up i thought..lets try something a little more specific. so i nabbed a warhammer quest tile and once more put my template to the test

so heres the one i chose.

and my second recreation.
again this one turned out pretty good. once more refining my template a little. i got bored doing the skeleton and couldnt be bothered drawing him. after all this was more of an experiment than an actual production. again this only uses 2 squares. each flipped and rotated. and once more those mountain overlays doing pretty nifty work in giving a varied look.

so there we have it. a pretty successful experiment.
with me now having my hands on warhammer quest silver tower. that might give me further impetus to go into full creative mode. who knows. but at least ive got a tool now to create any dungeon i so wish. with relative ease.