Sunday, 23 June 2019

The Quest continues

Rather than me vanish for long periods of time i figured i would post up more progressional blogposts to keep myself on track and share what ive been doing.

so having created my floorpans and such i realised 1 massive design flaw that i had overlooked which was part of the original game...doorclips!!
my tiral dungeon runs so far involved all of my doors rocking precariously but more than often..just falling over. i knew i needed to fix it so put everything else on hold to get something in place.
and luckily....they worked!


  1. using 1mm thick plasticard i constructed a base/clip which was 30 in depth and as wide as my doors, the section inbetween which operates as the clip im made sure was as close to 0.1mm thinner than the overall floortiles, and additionally i pinned these clips to allow some flex upon gripping the tiles so not to damage them
  2. checked they fit nice and snugly then repeated this process 13 times to cover the 12 doors and a portcullis
  3. putting them all to one side i then worked on only one as my prototype, and sculpted some greenstuff flagstone to ensure the doors would fit nicely into the recess.
  4. using Bluestuff i created a singular mold from my prototype
  5. and then using my new mold proceeded to complete all of the others
next job is to get these bases painted up and get those doors glued on.

additionally to this i thought i would share my spider prototype.
It doesnt look like much just yet, but wanted to show my intentions. and what i have planned
so this guy is pretty small. infact his legspan is probably about 32mm maximum.
And the reason for the pose is deliberate too. it isnt posed at all, and if you look carefully you can see i have put some semi sturdy wireframe through him.
the plan here once i have finished his sculpt is to replicate 12 of these using a bluestuff mold and put wires through each one. then i will 'hopefully' be able to pose each one uniquely...its a bold move i think. and one i hope pays off.

and finally. i wanted to share a new way i develop my bases
you know all of those scrap bits of putty or greenstuff you have left over from mixing too much?
i made them into flagstones on an old piece of plasticard, made a bluestuff mold and et voila
this save me a shed tonne of time too. and any extra greenstuff i have left over..gets sculpted into more flagstones.

so the next week will compromise of me painting up these new door bases so i can get that little speed bump put to bed. and next wekk i will be able to show them all being put to use.

anyways hope this prove helpful for someone out there :)

Saturday, 8 June 2019

A Wanderer Returns...

It's been a while.................


i was kinda stuck in a dungeon........


lost for a long time................

but hopefully now i'm back. until my next wander off into the mountains.
i kind of have literally been stuck in a dungeon. and also bring a few goodies.
on my way from the mountains i got sidetracked and had to spend a few weeks at the ye olde photoshoppe, as well as a few stops at various different print masters until i had enough to fill up my pack on my return

firstly i had this
printed off on a huge A0 poster, additionally there is a second print which i didnt photograph.
using all of the WHQ base game tiles and tokens as well as all of the expansions WD addons and some fan made content also thrown into the mix.

part of my quest meant i ended up getting through quite a few swords once i put these onto 2mm thick greyboard
just to get an idea here. it took about 15 gentle cuts to make a full cut to each side of these. i think i rinsed through about 8 or 9 blades. and whilst these would of obviously been better of punch cut...that's not how the home made stuff works is it?
60 bazillion cuts later and having lost the feeling in my index finger and thumb i ended up with these.

and just because i had to get a shot for effect....
you can still see the cardboard dust everywhere hehe.
you may also see a snippet of my bretonnion knight (will get some good pics of him soon)
and how my dungeon doors also pan out. based on the tile size with 30mm squares and 15mm edging. i may well base my doors on something that fills the gap a little better, i may possibly make some similar bases to the original WHQ doors so all of these can clip together.

but there's more
you may of seen my trial card print of WHQ treasure cards way back in may of last year here
well that trial went pretty well and i spent a good portion of time within photoshop (yes i'm talking normally now) in order to flesh out all of the base game cards.

having already done the treasure cards from the base game and all expansions. i took it a little further adding all of the remaining WD cards too. as well as my own art for all of the other cards so that i could have a fresher looking but similar design


but that also wasnt enough. the cost to get these shipped from america meant it was worthwhile that i flesh out as much as possible.
i also added the dark secret cards tot he mix as well as all of the Beyond the grey mountains fan made cards.
i preferred the idea of drawing cards and laying them out in the middle of the table to set the scene for settlements. also taking on the additional event cards and their objective cards. sadly this project seems to be no more, but i have to say i'm a huge fan of what they did and have certainly helped me out here.
oh and finally i managed to repaint some bases of skaven to tick off my list. nothing too major. but still a step in the right direction.
i have also added a page at the top of the blog to help track and show how far along i have managed to get thus far. and hopefully this will be a steady movement for blogging at least for the the next year.

hope you like.

Friday, 11 May 2018

WHQ - Treasure cards back from the printers

So i have kinda stalled my progress on my original WHQ recreation purely for the sake that early last week i sent away my first batch of cards to trial printer studio out. Having completed the graphics for all of the Treasure cards from the Base game, Catacombs of Terror, Lair of the Orc Lord and couple of white dwarf entries i decided rather than send everything off to the printers only to have an error. i thought i would send over a test batch..
so 1 week later these little babies turned up in the post. and i have to say. I'm really pleased how they turned out.

now whilst they aren't perfect. they still came out excellently. they are a little darker than i would of hoped for. but that's more my issue in design.
overall I'm chuffed to bit that they came back so quickly and how they also turned out.

now all i need to do is get the rest of them sent over and that will be every card at the printer.

oh and i still have to make treasure packs 1,2 and 3 eek!
but at least i will know how they will turn out.

anyways..enjoy :)





Sunday, 29 April 2018

WHQ - 6 GOBLINS WITH SPEARS

SO!!

i am achingly labouring through making many many cards for my warhammer quest recreation.
having sent my first trial prints last night for a full set of 54 treasure cards that include the treasure from the base game and the 2 expansions as well as a few thrown in from the white dwarf articles.
it turns out the template i downloaded from the website was an absolute load of pants so i had to create my own template and redo every single card so that they utilised the card sizes better.
users of printer studio beware this nonsense!
but heres hoping that the cards turn out good at least :)

anyways i made 6 goblins with spears as well....well sort of.



I originally wanted to use the myriad of night goblins i have sitting in a box for the gobbos with spears. but upon realising many more night goblins are introduced in the expansion Lair of the Orc Lord, i decided it was best i steered clear. which is ashame becuase those night goblins from the batle for skull pass are pretty cool gobbos, anyways i remember i had made some gnoblar mashups a few years back that never really got any use at all! and in turn seems a massive waste to of done most of them and never had a use for them. LINK


so all they needed was spears! i raided my bitz box and there was nothing to be found that fitted. I then remember i had a goblins regiment box sitting under the stairs. of which many of the bitz on them will never get used. they are pretty awful to say the least. oversized heads huge muscular arms. massive hands...not great...other than the bodies which were used here.
but those spears set a light off. 'Kaching!'

 simple!!

and all i had to do was clip the old hands off pin the spears in place and sculpt a new hand around them. and also repaint the bases.

oh and make 1 more goblin as i only had 5 originally
say hello to Burt!


Wednesday, 11 April 2018

SHADOWS OVER HAMMERHAL - THE JOURNEY - PART 5


So tonight we had a little bit of a mix up. In part 4 we introduced some of the new rules found in the past couple of months worth of White Dwarf. introducing the cards and the new locations

from the heroes previous venture into the dungeon it was time for something different.
we had picked up a bounty RAZE THE TEMPLE OF SLAUGHTER and we decided we would utilise this as a way to swap out who played the GM. My eldest daughter has a flair for literature and felt she wanted to have a go at 'driving' a dungeon.

i asked her to take a look through the fold out for the quest and tell me what other models i might need...turns out it would of cost me around £100 to flesh this out with pure Khornites. however the good thing with these bounties is that it gives the option to use the models from the base set..so you can mix and match them a bit. regardless I had an order on for new paints and dropped in another £18 for Skullgrinder, who just happens to be the boss baddie for this bounty.

additionally to this i wanted to get the Bloodreavers painted up. and wanted to utilise a painting process ive been trying out as of late whereby washing the model first with nuln oil would help pick out the details and settle in the recesses. then washing over the model with the various colours would..in theory allow me to paint up unit much quicker...8 hours worth of work and i had them painted up to what i feel is a decent enough standard for any table.


these guys were also featured as stand in for the khorn models i didnt have.


well this quest was a fun one indeed. as it was something a little different, swapping the GM around. With my wife slotting into controlling the Cogsmith and Fleetmaster.
she did pretty well too. kept things fluid and told the tale well as we fought our way through the dungeon. The wife however. not so well being her first outing as a hero..required a lot of hand holding. but then thats all part of the experience right?

it's a pretty decent sized quest too. The one thing to note. that my Castellant seems to of really stepped up a gear. my dice rolling seems to of taken a turn for the good. but its the skills i have combined in with him (i wont give them away as i want you all to discover this for yourselves)
But he is literally smashing his way through everything at the moment.
a few rookie mistakes from the young GM cost her giving us any real challenge. there is a very clear tactic within this quest which could of made it much more challenging if a more experienced GM had of seized the opportunity to pop a door open!
we simply kept everyone behind the battering ram of a Castellant.
even upon reaching this guy.
we swept him aside in a swathe of halberd and grudge raking.
he stayed on the board for a whole turn! yup skullgrinder was dust in the blink of an eye!
taking us about 3 hours or so. It's a multi layered singular dungeon with plenty going on.

again to state here. having the option to switch out the models for options provided in the main box set really is something i would of wished to of seen in other games of old. this isnt 100% driven on hard selling all of those extra models. they are nice to have, but not a neccesity!

so quest creators take note!
that the recent adversary cards released all have very clear indictation that for every adversary set there is a relevant adversary set avaialable. in this case the wrathmonger are to khorne what the blight kings are to nurgle. and so on. so this is a very healthy way forwards i feel..that wont burn too much of a hole in my pocket.

anyways we cleared up the dungeon. due to the multi level nature we had missed part of it. so we decided to go and explore further even after taking out skullgrinder. we cleared the whole dungeon. with the castellant leading the way.

we left the dungeon and headed upto the city to collect our bounty, but alas a huge carnival was taking place and we had no way of getting across town. so we headed on into the next mission.

not much to report on this one other than we found it pretty easy at this point.
we had our first meeting with Lord Redomir (who is due a paint job)
we finally met up with the Gryphound.
we progressed another level allowing us 3 skill cards now.
since i seem to of found the magic number with the castellant and his skills it is starting to feel a little bit too easy. adding the gryphound into the mix as well gives another attacking option along with the extra skill for each of the heroes made this entire quest a little bit of a let down. it was simply too easy!
it seems the balance with the castellant that struggled so much very early in the quest as swung the pendulum the opposite way. and he seems to be taking out an easy 60% of the kills

the other characters plod on. the loremaster has a set of skills all garnered around protection. he can shrug off blows at will.

the cog smith can even break away much easier now due to his skills, allowing him a very easy ride for keeping out of the way and firing shots off from his guns.

and the fleetmaster..is kinda boring..he is...it kind of just feels now that he is just coming along to hide behind everyone and then jump out at the last minute to kick a dying bloodreaver in the head and shout "yeh come and have a go now bitch!" :)

but that aside we wrapped up another mission. with all of our playing time clocking in at around 18 hours or so with another 3 quests to go. and still 2 more bounties to take hold of i can see us coming in at around 30 hours total play to wrap everything up.
the game is starting to feel a little too easy now. so in the interest of keeping things challenging. we will most likely move the difficulty level up to see how it goes.

and this last dungeon unveiled a surprising twist to the story..not going ot give it away...but not all of the quests are in a dungeon.


i think i may well wrap up my journeys in the next post. not really able to give away too much for fear of spoiling the plot. i have had to take a different angle on how i discuss the game. i feel ive given plenty regarding the heroes. and how they progress. a good insight to the city phase. and a good idea of how the game at least plays through.

so part 6 will be the last of the journeys where i will give my final synopsis :)

peace all